![]() I initially liked the way you scan anything and everything to get lore, story and weak point info but that did begin to grind and at times I felt like I was a photographer/caltaloguer on safari taking kill enemy breaks in between but eventually I let go of the scanning and just went all guns all the time. The guns are fun to use, the platforming makes sense and is exciting and boss fights, yes boss fights are even a ton of fun. The world’s they have created are vast and open meaning I could explore a lot before a roadblock would stop me. As this was a twin stick shooter in 3D I thought it may appeal to me more than the 2D offerings… I was correct, from the moment the game began I was hooked with its powerful visuals and tight gunplay, I found myself losing hours to Metroid. Having not played the game much originally I did have a bit of hesitation with Metroid as I have a past of not really enjoying the games. Save rooms with a massive S icon on the map.The worlds are fantastic and look stunning.Metroidvania in that you have to keep retracing your steps as you gain new abilities.Transform into the infamous morph ball at will.The map is fully 3D and fills in as you explore.Scan items and enemies to get info and weak point signals.Four control schemes – classic, dual stick, pointer (motion controls), and hybrid.Narration can be turned on/off and is to replicate the European (narration on), and Japanese (narration off) versions.Display settings – Hud opacity, helmet visibility, Hud lag, hint system, color assist, and color assist intensity.Extras gallery – concept, character, and soundtrack galleries where you unlock entries by playing the game.
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